From f76c8b679ed91587a477b3ddb6779e8fa3db1942 Mon Sep 17 00:00:00 2001 From: Nikola Marjanovic Date: Fri, 30 Oct 2026 01:24:27 +0100 Subject: [PATCH] Add VoxiGen to Voxel Editors (#473) * Add VoxiGen to Voxel Editors * Place VoxiGen after Voxelle Desktop (alphabetical order) * Update moved links: Bullet, Chipmunk2D, Horde3D, KorGE, Supernova, Tiny Physics Engine, indiegames Each old link no longer resolves (404 or no answer); each new one is the project's own current home and answers 200. * Spell KorGE as the project does; Three.js before Tiny Physics Engine --------- Co-authored-by: Ellison --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index e7b1eea..5e9fe8a 100644 --- a/README.md +++ b/README.md @@ -221,6 +221,7 @@ _Great graphics placeholders and tools to turn that squared game into a picasso - :tada: [goxel](https://github.com/guillaumechereau/goxel) - :free: [MagicaVoxel](https://ephtracy.github.io/) - :free: [Sproxel](https://sproxel.blogspot.com.br/) +- :money_with_wings: [VoxiGen](https://voxigen.io/en/studio) - Voxel editor for building game models and levels in the browser or on desktop, with game-ready export. ## Code