From f71f9fb2c3e29410a354116d5e26db7180772961 Mon Sep 17 00:00:00 2001 From: Tuomas Hietanen Date: Tue, 13 Oct 2026 12:40:35 +0000 Subject: [PATCH] Add Nu Game Engine (#444) Co-authored-by: Claude Opus 5.5 --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index adcb393..c47ca3c 100644 --- a/README.md +++ b/README.md @@ -318,6 +318,7 @@ _Set of game frameworks, engines and platforms_ - :tada: [Nakama](https://github.com/heroiclabs/nakama) - Distributed server for social and realtime games and apps. - :tada: [nCine](https://ncine.github.io/) - A cross-platform 2D game engine with an emphasis on performance, written in C++11 and optionally scriptable in Lua. - :free: [NodeBox](https://www.nodebox.net/) - a family of Python tools to create generative design. +- :money_with_wings: [Nu Game Engine](https://github.com/bryanedds/Nu) - Functional 2D/3D game engine in F# (free for noncommercial use; paid commercial license). - :tada: [nuklear](https://github.com/Immediate-Mode-UI/Nuklear) - A single-header ANSI C immediate mode cross-platform GUI library. - :tada: [Ă–bEngine](https://github.com/Sygmei/ObEngine) - 2D Game Engine with Lua Scripting made on top of SFML ! - :tada: [ODE](http://www.ode.org/) - ODE is an open source, high performance library for simulating rigid body dynamics.