From 00c158519c29b4bb99203e8fac79e6679ddcebec Mon Sep 17 00:00:00 2001 From: Andrei Vitkouski Date: Wed, 28 Oct 2026 17:35:54 +0300 Subject: [PATCH] Add Riggy to Animation (#426) Co-authored-by: Andrei Vitkouski Co-authored-by: Claude Opus 5.5 (1M context) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index e236fa9..6c38e85 100644 --- a/README.md +++ b/README.md @@ -152,6 +152,7 @@ _Great graphics placeholders and tools to turn that squared game into a picasso - :moneybag: [Mixamo](https://www.mixamo.com/#/) - tool for auto auto rigging and animation of 3D humanoid models, - :tada: [NixieFX](https://nixiefx.com/) - Free browser-based particle and VFX editor for Three.js and PixiJS web games, with an open-source runtime. - :tada: [Pixel Composer](https://github.com/Ttanasart-pt/Pixel-Composer) - Powerful node-based VFX editor for pixel art +- :moneybag: [Riggy](https://riggyapp.com/) - AI rigs a layered PSD into a Spine 4.2 skeleton with animations from a text description; exports plain skeleton.json and atlas. - :moneybag: [Spine](https://esotericsoftware.com/) - Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. - :moneybag: [Spriter Pro](https://brashmonkey.com/download-spriter-pro/) - Modern tool for sprite animation.